Description: Socio-interactive design is a particular perspective that applies to IT and software applications, how they must be view and examined in a social context, and the influence this has on design of features and interactions. Users are both individual and independent actors as well as social and dependent actors. In this course we will work design as a product and as a process and we will draw implications for the evaluation of applications. Evaluation is of particular interest and we will study central experiemental set-ups and technique to extract empirical data. The perspective applies to both applications for leisure/entertainment and for supporting complex work settings and processes.

The course will cover the following topics:
• What is socio-interactive design and evaluation?
• Foundations in philosophy of science and in the disciplines of human-computer interaction and systems development
• Exemplars of socio-interactive design and evaluation
• Design science and action research
• Research design and experimental set-up
• Empirical evaluation
Format: Readings, lectures, and exercises.
Learning objectives:
The goal of this course is to give an introduction the socio-interactive perspective on design and evaluation of IT/software applications. In particular, the course will enable the participants to design their own research, teach fundamental techniques that cover design and evaluation with a particular focus on empirical evaluation.
Prerequisites: Participants are expected to have general familiarity with human-computer interaction, interaction design and systems/software development.

Organizer: Professor Peter Axel Nielsen, AAU, pan@cs.aau.dk

Lecturers: Jesper Kjeldskov, professor, AAU, jesper@cs.aau.dk, Peter Axel Nielsen, professor, AAU and Leading international scholar, to be confirmed

ECTS: 2

Time: 6 sessions in October/November 2015

Place: Aalborg University, Cassiopeia, Selma Lagerlöfs Vej 300

Zip code: 9220

City: Aalborg

Number of seats:

Deadline: