Description:
The objective of this PhD course is to provide PhD Candidates with new theories
and methods within formative evaluations. Several studies evaluates a
technology, product, or service during development, often iteratively, in order
to make early improvements, or helps to refine or improve a technology. This is
a type of evaluations that helps to form the design of the technology, product,
or service. It might help in detecting and eliminating early stage problems, as
well as answering questions such as which strategy can be used to improve the
technology, product, or service. However this comes with many challenges, and
this course will provide various theoretical- and specific methodological
approaches for how to perform formative user evaluations. The course will have
a special focus on how to perfrom formative user evaluations of serious games,
gamification, technologies in urban and architectural design, mobility
(autonomous driving), and creativity.
Course participants will be introduced to in-depth research and foundation of how to make a successful formative user evaluations. An essential focus of the PhD course is how to perform and document solid and advanced user evaluations with improved validity and reliability. The course will also provide a theoretical foundation (definitions) and applied (how to measure) overview of concepts of e.g. mixed methods, motivation, flow, engagement, immersion, and gamification within a context of game research and development.
Teaching
methods:
Lectures with
presentation of different methodological overviews (50%). Participant
presentations with added theoretical and practical discussions (25%). Workshop
where participants will work in groups e.g. using new theories and methods. The
groups set-up own theoretical focus (25 %).
Evaluation:
The evaluation
consists of three parts:
1. Participation all three days
2. Participation and presentation based on assigned task during the course (in groups).
3. Presentations linked to your current PhD project. The presentation must somehow have a focus within serious games/gamification. The focus can be within empirical data, ethical issues, and theoretical or even more abstract methodological questions. The duration of the presentation must not exceed 10 minutes. There will be 20 minutes for discussion. Your presentation should include a specific question/ problem you would like for discussion/ advice.
Organizer: Thomas Bjørner, Head of Media Innovation & Game Research
Lecturers:
Thomas Bjørner: Formative User Evaluations. Henrik Schønau Fog: Applied Serious
Games. Thomas Bjørner: The importance of pilot testing. Thorkild Hanghøj: Future perspective on
Creativity and Learning
ECTS: 3.0
Time: 29-30 November 2022
Place: TBA
Number of seats: 18
Deadline: 8 November 2022
Important
information concerning PhD courses:
We have over some
time experienced problems with no-show for both project and general courses. It
has now reached a point where we are forced to take action. Therefore, the
Doctoral School has decided to introduce a no-show fee of DKK 3.000 for each
course where the student does not show up. Cancellations are accepted no later
than 2 weeks before start of the course. Registered illness is of course an
acceptable reason for not showing up on those days. Furthermore, all courses
open for registration approximately four months before start. This can
hopefully also provide new students a chance to register for courses during the
year. We look forward to your registrations.
- Teacher: Thomas Bjørner